Roadmap

What’s next from VTM Studio, in the order it ships.

  1. VTM-1.5.1

    Base model

    What VTM Spark runs today.

  2. Next

    VTM MoE 100M

    100M parameters, 30M active

    Trained on significantly more data. It arrives as an experimental build you can try, then becomes the default.

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    What MoE means
    Mixture of experts. The model is split into many small specialists, and each frame only runs the few it needs. It holds 100M parameters but runs about 30M at a time, so it stays quick on your card.
    A new way to fine-tune
    It is the first model trained with an experimental fine-tuning method, on significantly more data than VTM-1.5.1.
    Just your character
    It learns to draw only your character and leave the background out. No work goes into scenery nobody sees, so more goes into you.
  3. Then

    VTM MoE 200M

    200M parameters

    A larger model trained for better speed and a significant step up in quality, with speculative decoding to make frames faster.

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    What speculative decoding means
    A fast draft step makes each frame first, extremely quickly. The MoE then takes that draft and improves its quality. The aim is more frames, sooner, at the MoE's quality.
    Better quality
    Twice the parameters of the 100M model, trained to give cleaner, more detailed frames.
    Targeted generation (exploring)
    Teaching the model to focus on the parts of the frame that matter most, so they come out sharper.
  4. Last

    VTM Anima

    Animation suite, with specialist models

    An animation suite for artists. It draws the in-betweens and new angles, so you can animate whole anime episodes with your own character. In development.

    See the concept
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    VTM Rig
    Give it a VTM file: your character's turnaround, from the front, side and back. It rigs the character so you can pose and move it, and every pose stays faithful to those images.
    Four specialist models
    Not one model that does everything. VTM Character draws the character, VTM Props the objects, VTM Background the scenery and VTM Depth the depth. Each does one job well, and they work together on every frame.
    What it's for
    Full anime episodes and animations, with a character that stays on model from scene to scene. You keep the drawing, the acting and the final say; it takes on the repetitive work.

Follow along, try the experimental builds and talk to the team on Discord.