Draw it once. Animate the rest.

VTM Anima is an animation suite for artists. Bring in your character’s turnaround, then pose it, turn it and direct it. The frames in between are drawn for you.

In development · built by VTM Studio

A VTM file with front, side and back drawings of a character, and the same character rigged by VTM Rig. Use the arrow keys or drag to turn it to any angle. Drag a hand, elbow, foot or knee to pose that limb, the head to bend at the waist, or the hips to crouch.

15°In-between, generated

You pose it. It animates.

Set a few key poses and scrub the timeline. Everything between your keys is filled in.

aki.vtm

VTM Anima

VTM fileaki.vtm

  • Front

  • Side

  • Back

Angle 0°From your drawing

VTM Rig · frame 1/240

Your key: Rest

00:00:00 / 00:10:00

Your keys 18Generated in-betweens 222Drag any joint to set a key.

Concept mock. The frames here are blended in your browser, not drawn by the model.

The two models closest to your character.

VTM Rig turns your drawing to any angle. VTM Character draws it in every frame between your keys, so it never drifts off model.

0°

Your drawing: Front

Drag to turn

Your drawing, from the VTM fileGenerated angle

VTM Rig

Rigging and turnarounds

Draw it three times, get every angle. Your VTM file holds the front, side and back; VTM Rig rigs the character from them, so you can turn it, pose it and move it without it drifting off model.

  • Every angle between your drawings, generated to match them.
  • Pose with simple bones. Head, hair and body follow.
  • Anything you draw: a character, a cat, a lamp, a tree.

04/12

Your keyGenerated in-between

VTM Character

Character model

You set the keys; it draws your character in every frame between them. Mark the poses that matter with keyframes, a rough sketch or a line of text, and VTM Character fills in the motion.

  • In-betweens, clean-up, and hair and cloth in motion.
  • On model in every frame, drawn from your VTM file.
  • Your keys stay yours. Change one and the frames follow.

The rest of the frame, layer by layer.

Props, scenery and depth each have a model of their own. Every one draws a single layer, and the layers line up with your character because they all start from the same pose.

All four layers together: the finished frame.

An illustration of the planned workflow, not model output.

Not just characters.

A tree, a cat, a desk lamp. Draw it once, then move it with a few words, a rough doodle or a couple of bones.

Left alone, it still moves.

It sways in the wind, the leaves flutter and a few drift off.

An illustration of the planned workflow. VTM Anima is in development.

Made for animators, not instead of them.

Good animation comes from the keys, the acting and the timing. VTM Anima leaves those with you and takes the frames nobody wants to draw by hand.

You keep

  • Your character design and drawing style
  • The acting and the key poses
  • The timing
  • The final say on every frame

It takes on

  • The in-betweens between your keys
  • Turnarounds and new angles
  • Clean-up of rough sketches
  • Hair, cloth, leaves and tails in motion
  • Backgrounds and depth layers

From one character to a whole episode.

The character you bring in is the character in every shot, so a small team, or one artist on their own, can take on a whole episode.

  1. 01

    Bring your VTM file

    Your character’s turnaround: front, side and back. That is all it starts from.

  2. 02

    Rig and pose

    VTM Rig rigs your character from those drawings. Turn it and pose it any way you like, and it still looks like your art.

  3. 03

    Build the scene

    VTM Props, VTM Background and VTM Depth make the objects, the scenery and the depth around your character.

  4. 04

    Animate and export

    Put your shots in order on a timeline, and they play out as one episode.

Where it stands.

VTM Anima is a concept. The demos on this page are mock-ups of how it should feel, not output from a model.

It isn’t starting from nothing. VTM Spark and VTM-1.5.1 already animate a single picture of a character, live, on your own graphics card, free and open source. VTM Anima grows out of that work.

Try VTM Spark today
Status
In development
Stage
Concept
First up
VTM Rig
After that
The four specialist models

Want to build this with us?

Animators, engineers and backers: the team talks it through on Discord.